Jun 15, 2017 Unlike most Nords Diin embraces magic, making her somewhat of an outcast among her own people. She has spent her life perfecting her use of ice magic and her skill with a blade. Her connection to i. Setup a Mod Organizer 2 Skyrim SE profile dedicated solely to Switch mods, preferably using a clean Skyrim SE install (make sure FNIS is not already installed into the actual Skyrim SE directory). Download and setup the Skyrim NX Toolkit (don't forget to get the HavokPostProcess.exe from the SE Creation Kit). The best Skyrim Special Edition mods By Christopher Livingston, Jody Macgregor 12 January 2020 Skyrim Special Edition mods have caught up those for the vanilla version.
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Magic is a big part of Skyrim. There are so many magic related mods out there, I can’t possibly talk about all of them. But I can mention what I use and provide a brief explanation of what each one does. You can also watch the video if you prefer. Some of the mods on this list might not be 100% exclusively magic related, but they do influence the gameplay significantly so that’s why they’re there.
Also, if you never modded Skyrim and would like to get started, here’s my beginner modding guide that should bring you up to speed.
Contents
Ordinator – Perks of Skyrim
The biggest and arguably best perk overhaul mod of all time. It provides so many different build possibilities, it’s insane. It also improves crafting and gives you tons of new spells and powers to mess around with.
This is why it’s on the list. Because with Ordinator, you can play as a mage in many different ways. Kinda like in vanilla but with many more different types of specializations and perks related to those specializations.
There’s also a couple of optional plugins, so take a look at them too.
Ordinator – Perks of Skyrim.
Undeath Remastered
This is a content DLC mod that will set you on a collision course with someone who wants to ascend to lichdom. Once you’ve dealt with this enemy, you will have the option to complete the ritual yourself and become a lich. As an immortal lich (you can still be ‘killed‘ just not for good) you will also gain new buffs, debuffs, spells and abilities etc.
It’s a pretty cool mod in my opinion. Just remember, when in lich form you will be hostile to all humans by default.
Undeath Remastered.
Undeath Immersive Lichdom SSE
This is an expansion that brings even more stuff to Undeath. It’s done by a different author and the first mod is a requirement. Simply add this one after the first one and you will expand the original mod significantly.
Undeath Immersive Lichdom SSE.
Magical College of Winterhold
MCoW overhauls the college area completely. It edits literally everything in it, and it also provides additional stuff for you to play with. Things such as scroll and soul gem crafting. You can study different types of magic and get all kinds of buffs and bonuses for being enrolled in the college.
In addition to that, it also adds a small new area at the top of the college accessible to the archmage. Speaking of being the archmage, the archmage’s quarters have received a complete overhaul as well. You can plant alchemy reagents, access all crafting stations etc.
One of my favorite mods since I love playing as a mage in Skyrim.
Magical College of Winterhold.
Magical Staves and Staffs
This mod is from the same author and the previous mod is a requirement if you want to use it. What it does is simple. It fixes up issues with staves in Skyrim. They will now be more in tune with their spell counterparts, they will benefit from perks etc.
Crafting staves is also affected. Now you will need a soul gem and a spell book (and an unenchanted staff of a specific kind) to successfully make a staff in the archmage’s quarters.
You can make any staff in the game from any spell book.
Magical Staves and Staffs.
Wards Functionalities Extended
Playing with wards in vanilla Skyrim is simply terrible. They are weak, they charge too slowly and they cost too much. This mod fixes that completely, and it also gives you an MCM menu where you can tweak things as you see fit. Wards can now also interact with physical weapons and projectiles.
In addition to all that, it also integrates an expert level ward spell, as well as a couple of master level ones.
Wards Functionalities Extended.
Summermyst (Enchantments of Skyrim)
This mod will add 120 new enchantments to the game, as well as polish vanilla ones a bit. Enemies will also have access to them, so be prepared to see some new stuff happen to you.
You can learn them all, apply them to your weapons & armor etc. Phenomenal mod and a must have.
Summermyst (Enchantments of Skyrim).
Apocalypse (Magic of Skyrim)
150+ new spells for all schools of magic. I can’t say I’m a huge fan of all of them, but there are so many new and interesting spells, it’s incredible. They’re all integrated seamlessly in the world.
Also has an MCM menu where you can tweak some stuff around.
Apocalypse (Magic of Skyrim).
Shadow Spell Package
Ever wanted to play as a shadow mage? Well now you can. You’ll get access to a significant amount of different types of shadow spells, as well as some buffs and abilities. They function similarly to other destruction spells but are shadow themed and quite useful against certain types of enemies (for example Dwarven constructs).
Shadow Spell Package.
Psijic Teleport Spells
Very interesting pack of spells designed to help you move around a bit more efficiently, in combat as well. There’s spells of different levels so for example the master level spell will let you teleport anywhere you want on the map.
Psijic Teleport Spells.
Summonable Spriggans
This is a fun mod for those who would like to play as a more nature oriented mage. Kind of like a druid that can also summon Spriggans. There’s different variations of Spriggans for different spell levels. They’re quite useful and have high DPS but they’re not very tanky.
Summonable Spriggans.
Necromaster Skills
Now this is an interesting mod that will allow you to play your mage a bit differently. You can transform yourself into a bone-tyrant and gain access to all kinds of powerful buffs and abilities. It’s last on the list but definitely a must have if you want to play as a necromage.
Necromaster Skills.
What’s Next?
Want to know more about Skyrim SE (Special Edition) & Mods? Check out my other Skyrim SE Guides & Skyrim SE Playlist on Youtube.
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My main goal when modding Skyrim has always been to turn it into a hardcore RPG. This means high difficulty, graphical fidelity and all the little details that go along with it. Improved combat, crafting, weapons & armor, magic system, completely overhauled perk trees etc. Basically everything has been re-touched with the help of mods.
However, since my full build has well over 600 plugins, writing a guide covering all of that would be tremendously time consuming, and as much as I’d like to do it, it’s just too much. It took me weeks of modding the game to get to that point, resolving all the conflicts, patching things up etc. It’s a lot of work. It felt like a job.
So instead, I’ll give you my super short version of all the most important mods that you need to achieve something similar. You should of course add other mods as well, but this guide should get you started and pointed in the right direction.
I’ll be talking from a Skyrim SE (Special Edition) perspective, but this also works for LE (Legendary Edition) if that’s what you’re playing.
Also, if you never modded Skyrim and would like to get started, here’s my beginner modding guide that should bring you up to speed.
Contents
Must Have Mods
Let’s start with 3 mods everyone should be running at all times. They are:
- SkyUI.
- Unofficial Special Edition Patch.
- SSE Engine Fixes.
SkyUI will greatly improve the overall UI of the game, but also provide MCM menu capabilities for all other mods to utilize. It also has its own MCM menu so spend a few minutes there configuring things the way you see fit.
Unofficial patch will resolve hundreds of bugs and gameplay issues, and SSE Engine Fixes will do something similar, but with the engine of the game instead.
With these 3 mods alone, your game will be much better off.
Now that we’ve got the basics covered, let’s move on.
Audio Mods
Audio is often neglected and it can really help improve the overall atmosphere of the game. There’s only a few mods here that you need, and arguably not even all of them.
The first mod is Unofficial High Definition Audio Project.
It will provide us with high definition PS4 audio source which is much better than the one on PC. If you’re using headphones, there’s a big difference in terms of audio quality.
It affects all audio in the game. But it’s quite big so it might take you a bit to download.
Once we have that, we can add Audio Overhaul for Skyrim SE.
It’s 100% compatible with the first one. This is a big project that drastically improves audio and adds new stuff to the game. So load it after the first one. Read the mod’s description to get a better idea of all that it does.
Those are the main ones. I can also recommend Bow Before The Dead which makes Draugr sound much more sinister, and Softer Conjuration Sound which will make summoning a bit more enjoyable (including the ones done by the NPCs). The vanilla summoning effect is just annoying to listen to.
Now it’s time to move on to visuals and atmosphere.
Visual Mods (Textures)
Let’s start with textures since they’re really important. I’ll assume you have at least 4 GBs of vRAM, but if not, then pass on most of these, with one exception.
First one is Noble Skyrim HD. It changes the architecture of the game a bit (I think it’s awesome) and provides high definition textures (even landscape) for most of the stuff that matters. If your vRam is low, go with performance edition (that’s the exception I mentioned).
Disregard all else except Total Character Makeover which will improve the way NPCs in the game look.
I can also recommend Majestic Mountains, Skyrim Flora Overhaul and Realistic Water Two to help improve the environment tremendously.
Another two mods I suggest you install are SMIM (Static Mesh Improvement Mod) and Ruins Clutter Improved.
These two will greatly improve the way smaller objects in the game look. There’s a SMIM patch for Noble Skyrim as well. Install Ruins Clutter Improved last.
You can do it like this: SMIM > Noble Skyrim > SMIM Patch > Ruins Clutter Improved. Then add all the rest I mentioned.
Visual Mods (Weather & Lighting)
This is a huge part of the atmosphere. Textures are important, but so is lighting and weathers. For this we are going to use Vivid Weathers Definitive Edition and Enhanced Lights & FX.
For Vivid Weathers I can recommend the classic shader optional plugin, and for ELFX I can recommend the hardcore module (you’ll see it in the installer).
This will make the game look extremely well, and much more intense. Dungeons will be super dark unless there’s actual light sources, so we’ll need to bring our own. More on that below.
We can also add True Storms (there’s a patch for Vivid Weathers) and this will make storms insanely intense and realistic.
Light Source Mods
Since our game is super dark and creepy at this point (indoors at least), we need to improve some stuff with regards to light sources and how we play.
For that I can recommend Wearable Lanterns and Wearable Lanterns MCM Menu Fix. This is what I use most of the time.
But I also have Simply Better Torches (SSE). I don’t really use a torch since I like having both hands available, but this affects all torches in the world, including the ones carried by the NPCs so it’s 100% worth it.
On the other hand, sometimes when I want even more light, or underwater light, I use candlelight & magelight. However, vanilla spells are terrible so we need a couple of mods to fix them up and remove that ugly blue aura.
For that I can recommend Enhanced CandleLight & MageLight and Candlelight Magelight No Ugly Glow FX. Second link is for Skyrim LE but it works on SE too.
Now we’re properly equipped to explore any dungeon or cave in our creepy version of Skyrim.
Magic & Crafting Mods
It’s time to add some magic and crafting mods to help improve how these systems work in the game. Crafting in vanilla is quite bad so for that we are going to use two phenomenal mods from the same author (please read their descriptions, they do so much).
Complete Crafting Overhaul Remastered and Complete Alchemy & Cooking Overhaul.
After that, we are going to add Apocalypse (Magic of Skyrim) and Summermyst (Enchantments of Skyrim). This will give us tons of new spells and enchantments and NPCs will be using them too.
Even if you don’t like playing as a mage or enchanting things, it’s still worth it because there will be a lot of new stuff happening in combat.
Perks & Respec Mods
When it comes to perks and perk resetting, I can recommend Ordinator (Perks of Skyrim) and Ish’s Respec Mod.
Respec mod is very useful because everyone likes to change things around here and there, and if we don’t have the respec mod, we’ll have to make skills legendary and that is going to take a long time to do.
Especially since Ordinator has a million perks and build options (and some optional plugins you should take a look at).
Another useful thing is called Perks Unlinked.
This is not really a mod, it’s actually a patcher. But it can create a mod out of your perk mods (the final result) and then unlink the perks so you don’t have to linearly progress. So if your skill tree is leveled sufficiently, you can unlock a certain perk without having to unlock the previous ones.
Skyrim Special Edition Mage Armor Mods
This is pretty cool and helps streamline your build. It also matters more with Ordinator, because again, it has a million perks in all skill trees.
And while they’re all much better than vanilla, it’s still way too many with some builds. Besides, we might also want to do some crafting (since it’s pretty cool now).
Skyrim Special Edition Mage Mods Builds
So if you can bother to learn how to use it (it’s pretty easy actually), go for it.
Combat & Difficulty Mods
Skyrim Special Edition Mage Mods Mcpe
Finally, probably the most important segment of the guide. Combat and difficulty. If this is not taken cared of, it’s still basically vanilla Skyrim in terms of actual difficulty.
The first mod on our list is High Level Enemies Redux. This will add a bunch of new enemies to the game, as well as scale them all up (and vanilla ones) to make them follow our character’s level.
It won’t de-level them, but later when we’re high level, we won’t be fighting level 1 enemies anymore. For that, you need the appropriate version of the mod so read the description carefully. This will help a bit with overall difficulty.
Now comes the most important combat mod, Wildcat (Combat of Skyrim).
Wildcat does a ton of stuff. Even without all the sub-systems that it features, it still acts as an AI improvement mod, so there’s no reason not to use it even if you literally don’t want anything else it offers.
Install Mods Skyrim Special Edition
Things such as timed blocking, attacks of opportunity, stamina costs for all actors on the battlefield etc. and much more.
Skyrim Special Edition Mage Mods Xbox One
It has an MCM menu where you can enable/disable and fine tune all of these systems. I also recommend you install the optional 100% increased damage plugin because the next mod on our list is going to slow down combat by default.
That one would be True Armor SE.
To put it shortly, this is a complete armor functionality overhaul and it makes all armor in the game act differently and (relatively) uniquely. You need to read its description page because it does a lot. Thankfully none of this stuff has to be configured manually because the author has been kind enough to make a few presets for us to choose from.
After that, we are also going to add Mortal Enemies and load it last. This will help improve some combat speeds and also remove aim botting capabilities of NPCs.
What’s Next?
Want to know more about Skyrim SE (Special Edition) & Mods? Check out my other Skyrim SE Guides & Skyrim SE Playlist on Youtube.
Skyrim Special Edition Mage Robe Mods
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